Ok, let's go!
First, let me explain about process triggered when a player leaves a ditched aircraft or bailout.
The aircraft is close to a friendly base (if is ditched)? ("close" is below of
metros_rango_base meters
http://www.halconesrojos.com/hrcodwar/en/conf-ini-reference)
Yes: The plane will be re inventory in that base and the pilot return to that base,
he can fly immediately.
No: The aircraft is abandoned and is unrecoverable, now we need focus in the pilot destiny, so, next question.
Where is the pilot (ditched or bailout)?, is over friendly territory?Yes: Ok, no problem, friendly troops will rescue the pilot and return to home safely,
the pilot can fly immediately.
No: Oh oh!! The pilot can be in troubles!!, now we need to focus in the coordinates and how is so far into enemy lines, so... next "stage".
The probabilities and the luckNow, the system have a lot of work to do, in first place, calculate the kilómeters behind enemy lines and convert it in sectors.
If the pilot is inside of one sector to the frontier, has 80% probabilities of escape and avoid the capture and interrogation, If the pilot is over two sectors of the frontier has a 60%, If is over three sectors has 40% , and next until 5 sectors and followings, where the pilot has a great trouble because has near to 0% possibilities of escape avoiding capture/interrogation

The system makes the calculate, a random number between 0 to 100 and if the number is below the probabilities calculated (have you ever played to RPGs?) the pilot is lucky and escapes avoiding his capture, in this scenario,
the pilot can fly immediately.
But... if the pilot is not lucky... has a last chance!. The system calculates the number of units friendly and enemy troops around his position ("around" is
metros_rango_unidades_captura_piloto meters
http://www.halconesrojos.com/hrcodwar/en/conf-ini-reference), and If the numbers of friendly troops is upper than enemy troops, the pilot is rescued, and again,
the pilot can fly immediately.
If all fails, the pilot is captured and tortured, and he will confess information about his side, the information is aleatory and can be the position of one ship or one factory for example or the kilos of fuel in his base... in this scenario,
the pilot is punished and ban a few seconds ("a few" is
segundos_penalizado_medio seconds
http://www.halconesrojos.com/hrcodwar/en/conf-ini-reference) out the game.
In the last scenario, the event is: "Having suffered severe injuries on his dental structure, he manages to escape and swears that he doesn't remember a thing.". This is important, the pilot ALWAYS escapes, because after the seconds of ban, he can enter again to the campaign and fly again.
Always scapes, but in the worst case, is captured and tortured

, normally, when a pilot is ditched or bail out, the system generates a few events to describe this scenario, his aircraft is abandoned or crash, the pilot jump, is capturing, etc, etc... but all is referred to the same situation.
You have to assume, that two similar situation can end with different solutions, two pilots can ditched on the same sector but one has more luck than the other and escape without problems.
All is a little more clear for you, Stecher?
Next post, the score!