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Mensajes - Vogler

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1
HRCodWar, english speaking community / Re:Campaign Map
« : marzo 24, 2014, 10:24:01 am »
So what I if I want to use different area of the map?
I presume same scaling of .jpeg file needs to be done... what is current scale of it??? 

2
HRCodWar, english speaking community / Campaign Map
« : marzo 24, 2014, 01:43:41 am »
I tried to change map coordinates to use all map... but

I seems that sectors are fine, just testmap.jpg is set as default....
so what are the requirements for .jpg file if I want to use  BattleArea 8500 8500 350000 300000 10000..

Maybe There is one already done???

3
HRCodWar, english speaking community / Re:Campaign restart
« : marzo 24, 2014, 12:57:53 am »
Ok, I see I have to start first mission :)

4
HRCodWar, english speaking community / Campaign restart
« : marzo 24, 2014, 12:28:02 am »
After refreshing all folders, and passwords i am getting this after web log in:


Did not match reports of the battle.

after battle stop i get this

battle stop
Server: [HRCODWAR - Final events]
Server: [HRCODWAR - Creating debriefing...]
Server: [HRCODWAR - Saving config...]
12>Server: [HRCODWAR - Config saved]
Server: [HRCODWAR - Saving campaign status]
Server: [HRCODWAR - Campaign status saved]
Server: [HRCODWAR - Studying web communication]
Server: [HRCODWAR - Without web support ]
Server: The battle ends.


Why is that????

5
Thank You for answer, I actually refreshed all web folder ...

6
I reset mission in conf.ini however web server still keeps data from last campaign....what do i do with it?
Just replace folder or is there some sort of cache which should i delete??

7
HRCodWar, english speaking community / Re:Couple of questions
« : marzo 22, 2014, 01:07:01 pm »
Forgive me my ignorance....I am typical forum user, first ask then read...

8
Hello again

It seems like I have problem with Player names config.
I can log into web GUI no problem and edit commands in there, but if I try to do it through chat in game I am getting info that I am not commander and I will be court marshaled if I don't stop.

this is my configs:

missions/hrcodwars/conf.ini
Código: [Seleccionar]
[GENERAL]
version = 3.4
lang = en
debug = false
analiza_plantilla_siempre = false
informe_plantillas = true
calcula_coordenadas_recursos = true
avisos_hud = true
web_activa_soporte = true
web_script_url = http://localhost:8080/hrcodwarweb/ajax/services.php?a=datos
web_script_clave= password
web_segundos_entre_comandos = 1
[GUERRA]
mision =5
id_siguiente_unidad =170
escuadrones_aliados = hr,hr1
escuadrones_eje = LG1,hra2
comandantes_aliados = LG1_Vogler,hr_pilot2,hr1_pilot1,hr1_pilot2
comandantes_eje = LG1_Vogler,hra1_pilot2,hra2_pilot1,hra2_pilot2
vector_inicial_aliado = 90
vector_inicial_eje = 270
rango_recursos_base = 1000
rango_agrupacion_recursos = 25
unidades_carga_mercante = 20
barcazas_embarcos_desembarcos = 4
n_misiones_embarcando_desembarcando = 1
porcentaje_unidades_sobrevive_embarco = 0.75
porcentaje_unidades_sobrevive_desembarco = 0.25
metros_conquista = 2000
unidades_minimas_aaa = -1
unidades_minimas_artilleria = -1
unidades_minimas_blindados = -1
puntos_creacion_fabricados_jornada = 100
kg_fuel_extraidos_jornada = 2000
reconstruccion_fabricas_jornadas = 3
reconstruccion_refinerias_jornadas = 3
reconstruccion_centrales_jornadas = 2
maximo_fabricas = 12
maximo_astilleros = 6
maximo_refinerias = 6
porcentaje_suministro_almacen_base = 0.12
velocidad_maxima_aparato_parado = 1
segundos_penalizado_bajo = 300
segundos_penalizado_medio = 600
segundos_penalizado_alto = 900
metros_rango_base = 2000
metros_rango_unidades_captura_piloto = 3000
proporcion_conquista = 2
metros_rango_rescate = 100
suministro_tierra_maximo_combustible = 10000
suministro_tierra_maximo_municion = 15000
suministro_tierra_maximo_bombas = 200
suministro_tierra_maximo_reparacion = 1000
suministro_tierra_minimo_combustible = 500
suministro_tierra_minimo_municion = 500
suministro_tierra_minimo_bombas = 20
suministro_tierra_minimo_reparacion = 20
coste_suministro_tierra = 10
coste_suministro_fuel = 25
n_maximo_columnas = 20
numero_centrales = 2
rango_central_busca_agua = 25
segundos_mision_sin_final = 5400
segundos_mision_final_min = 600
segundos_mision_final_max = 1800
columnas_humo = true
segundos_mover_unidades = 300
navios_habilidad = 0
navios_cadencia = 1
segundos_vuelo_corto = 300
centrales_activa_regla_agua = true
centrales_activa_regla_tierra = false
mercado_reputacion = 10
reset_estadisticas = true
clima_maximo = 2
altura_nubes_minima = 200
altura_nubes_maxima = 3000
[OBJETOS]
bloqueadores_respawn = Stationary.Airfield.AirfieldSign_Red_White_Red_1
almacen_recursos = Stationary.Airfield.Fuel_Storage
puerto = ShipUnit.Boat_CarleyFloat
fabrica = Stationary.Hangars.Type_C34_Short
navio_mercante_artilleria_proa = Bofors_StandAlone
navio_mercante_artilleria_popa = Bofors_StandAlone
refineria = Stationary.Industrial.Oxygen_Facility
central = Stationary.Hangars.Type_C38_Long
[RECURSOS_INICIALES]
puntos_creacion_aliado = 5000
puntos_creacion_eje = 5000
combustible_aliado = 50000
combustible_eje= 50000
municion_aliado = 300000
municion_eje= 300000
bombas_aliado = 200
bombas_eje= 200
reparacion_aliado = 2000
reparacion_eje= 2000


\htdocs\hrcodwarweb\secret_folder_battle_data\conf.ini (no wonder it looks the same as previous one ;))


Código: [Seleccionar]
[GENERAL]
version = 3.4
lang = en
debug = false
analiza_plantilla_siempre = false
informe_plantillas = true
calcula_coordenadas_recursos = true
avisos_hud = true
web_activa_soporte = true
web_script_url = http://localhost/hrcodwarweb/ajax/services.php?a=datos
web_script_clave= password
web_segundos_entre_comandos = 1
[GUERRA]
mision =5
id_siguiente_unidad =170
escuadrones_aliados = hr,hr1
escuadrones_eje = LG1,hra2
comandantes_aliados = LG1_Vogler,hr_pilot2,hr1_pilot1,hr1_pilot2
comandantes_eje = LG1_Vogler,hra1_pilot2,hra2_pilot1,hra2_pilot2
vector_inicial_aliado = 90
vector_inicial_eje = 270
rango_recursos_base = 1000
rango_agrupacion_recursos = 25
unidades_carga_mercante = 20
barcazas_embarcos_desembarcos = 4
n_misiones_embarcando_desembarcando = 1
porcentaje_unidades_sobrevive_embarco = 0.75
porcentaje_unidades_sobrevive_desembarco = 0.25
metros_conquista = 2000
unidades_minimas_aaa = -1
unidades_minimas_artilleria = -1
unidades_minimas_blindados = -1
puntos_creacion_fabricados_jornada = 100
kg_fuel_extraidos_jornada = 2000
reconstruccion_fabricas_jornadas = 3
reconstruccion_refinerias_jornadas = 3
reconstruccion_centrales_jornadas = 2
maximo_fabricas = 12
maximo_astilleros = 6
maximo_refinerias = 6
porcentaje_suministro_almacen_base = 0.12
velocidad_maxima_aparato_parado = 1
segundos_penalizado_bajo = 300
segundos_penalizado_medio = 600
segundos_penalizado_alto = 900
metros_rango_base = 2000
metros_rango_unidades_captura_piloto = 3000
proporcion_conquista = 2
metros_rango_rescate = 100
suministro_tierra_maximo_combustible = 10000
suministro_tierra_maximo_municion = 15000
suministro_tierra_maximo_bombas = 200
suministro_tierra_maximo_reparacion = 1000
suministro_tierra_minimo_combustible = 500
suministro_tierra_minimo_municion = 500
suministro_tierra_minimo_bombas = 20
suministro_tierra_minimo_reparacion = 20
coste_suministro_tierra = 10
coste_suministro_fuel = 25
n_maximo_columnas = 20
numero_centrales = 2
rango_central_busca_agua = 25
segundos_mision_sin_final = 5400
segundos_mision_final_min = 600
segundos_mision_final_max = 1800
columnas_humo = true
segundos_mover_unidades = 300
navios_habilidad = 0
navios_cadencia = 1
segundos_vuelo_corto = 300
centrales_activa_regla_agua = true
centrales_activa_regla_tierra = false
mercado_reputacion = 10
reset_estadisticas = true
clima_maximo = 2
altura_nubes_minima = 200
altura_nubes_maxima = 3000
[OBJETOS]
bloqueadores_respawn = Stationary.Airfield.AirfieldSign_Red_White_Red_1
almacen_recursos = Stationary.Airfield.Fuel_Storage
puerto = ShipUnit.Boat_CarleyFloat
fabrica = Stationary.Hangars.Type_C34_Short
navio_mercante_artilleria_proa = Bofors_StandAlone
navio_mercante_artilleria_popa = Bofors_StandAlone
refineria = Stationary.Industrial.Oxygen_Facility
central = Stationary.Hangars.Type_C38_Long
[RECURSOS_INICIALES]
puntos_creacion_aliado = 5000
puntos_creacion_eje = 5000
combustible_aliado = 50000
combustible_eje= 50000
municion_aliado = 300000
municion_eje= 300000
bombas_aliado = 200
bombas_eje= 200
reparacion_aliado = 2000
reparacion_eje= 2000


and \htdocs\hrcodwarweb\secret_folder_battle_data\claves.ini

Código: [Seleccionar]
;Claves para acceso a web

CFG_PASS_ALIADO = alliedpass
CFG_PASS_EJE = axispass
CFG_PASS_ALIADO_COMANDANTE = alliedpassword,hr1_pass
CFG_PASS_EJE_COMANDANTE = axispassword,hra2_pass


my nickname in game is LG1_Vogler...

What do I do wrong again :)????

9
HRCodWar, english speaking community / Re:Couple of questions
« : marzo 22, 2014, 01:44:10 am »
Are You guys planning to expand this system over whole map at some stage???

10
HRCodWar, english speaking community / Re:Storm of War
« : marzo 22, 2014, 01:39:24 am »
Hi, no need to worry about rush :)


Regarding web server, I did configure it exactly the way You instructed me at the very beginning. I did configure hrcodwar/conf.ini with my 8080 port however I just noticed that there is one more thing to do to get it working... edit  hrcodwarweb/conf.ini variable $CFG_URL_HOME= 'http://localhost:8080/hrcodwarweb/';


Thanks for the tips.

11
HRCodWar, english speaking community / Re:Storm of War
« : marzo 21, 2014, 10:47:17 am »
Thank You very much for quick answer.

Your tip about passwords helped me straight away, so thank You very much.... It was a bit confusing at the beginning but now its super.


>>>>>>>>>>>>>>>>>>>>>>>>>>
I also have question about web ports.
If I set my web server on port localhost:8080 I am getting this error

Código: [Seleccionar]
Server: [HRCODWAR - ERROR SCRIPT (System.Net.WebException: Unable to connect to
the remote server ---> System.Net.Sockets.SocketException: No connection could b
e made because the target machine actively refused it 127.0.0.1:80
   at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddre
ss socketAddress)
   at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Sock
et s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state,
IAsyncResult asyncResult, Exception& exception)
   --- End of inner exception stack trace ---
   at System.Net.WebClient.UploadValues(Uri address, String method, NameValueCol
lection data)
   at System.Net.WebClient.UploadValues(String address, String method, NameValue
Collection data)
   at Mission.HRCODWAR_Recibir_Ordenes()) ]

In which file do i configure that???

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Thanks again for help. I am trying to get this system up as soon as possible.
I am sure there will be lot of interest in Storm of War with this sysytem.

We were tying to develop something similar to SEOW for Clod but got no way near to You guys.
So if You need some help with testing, i am glad to do it.



12
HRCodWar, english speaking community / Storm of War
« : marzo 21, 2014, 02:35:15 am »
Hello, on behalf of Storm of War team I would like to thank You for all effort thrown into writing such nice tool. I would love to implement campaigns into SoW server as soon as its possible however I am strugling with manual and server configuration. It is not quite clear to me how to implement web control for campaign. I set the passwords and squad names but cant log in for some reason into mission administration. I have not finished reading manual though....


What I have noticed is Steam log out cases server crash and battle stop cant be executed properly...  Your mission data rely on it and results will be lost. At this moment we are working on battle persistence which is being tested on larger scale during Mega Battle of Britain campaign. Basicly speaking I can update most of game state like actors destroyed, movement etc into MySql database and in case of server crash simply recreate last known state of mission actors and objects. I realise it will be far more datas to write but system is very simple and relible... and its working already.

If You guys interested in this sort of project let me know.
And forgive me I dont speak spanish whatsoever.

Vogler

Páginas: [1]